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Genesis Heroes
Choose between three distinct combat styles built around different durability classes, weapon access, and pressure handling.
Balanced firepower, dependable visibility, and the cleanest intro to the endless run.
- Ion Cannon
- Ion Missile
- Ion Machine Gun
- Durability: 1500
Fast rotor energy, aggressive pace, and the sharpest speed-driven personality in the lineup.
- Ion Cannon
- Unlimited Ion Machine Gun
- Durability: 1000
Heavy armor, high durability, and the broadest on-screen presence for players who want force over finesse.
- Laser
- Double Proton Cannon
- Ion Machine Gun
- Ion Missile
- Durability: 3000
A small arsenal of firepower!
These are the weapon systems players cycle through in the game: balanced cannons, rapid machine fire, missiles, and the heavy laser route for Mobo.
Default primary fire for controlled hits and steady forward pressure.
Fast sustained fire that keeps pressure on swarms and incoming waves.
Heavy strike option for bigger targets and cleaner burst damage.
High-pressure beam attack for Mobo’s armor-first combat role.
Genesis Goodies
The live run is built around pickups, ammo reserves, flight gaps, cockpit pressure, and hero-specific durability systems that keep every level unstable.
The main collectible that builds score and rewards longer survival.
Restocks machine-gun reserves and missile shots so the heavier weapon routes stay available mid-run.
Activates a timed shield layer that absorbs incoming pressure before enemy fire reaches the hull.
Repairs lost durability and gives the run a second chance when collisions and enemy fire stack up.
The core enemy swarm unit pushing the player’s lane survival and collision timing.
Fast hostile attackers that add ranged pressure and force tighter cockpit survival decisions.
Updates
Recent feature drops, balance notes, and gameplay polish will show up here.
Hunter and Mobo expand the roster with faster rotor pressure and heavier armor-driven play.
New enemy drones raise swarm density and make the lane pressure feel more aggressive.
Hull-based collision keeps enemy bodies and shots feeling close, direct, and dangerous.
Orbs, kills, and distance all keep stacking so the run keeps pushing harder the longer you stay alive.
Built by Ken Telmo of Telmo Technologies
Robo Drone Runner was vibe-coded using Three.js and PHP, then expanded into a full browser-ready release page so it can support marketing, distribution, and attribution properly.
The project blends fast browser gameplay, sci-fi stage design, attribution-safe asset documentation, and a structure that can grow into Steam, Android, and broader release channels.
For issues, credits, and asset concerns:
Credits & Attribution
Robo Drone Runner lists third-party music, sound effects, and 3D assets used in the game. All third-party assets remain the property of their respective creators and rights holders.
Robo Drone Runner was developed by Ken Telmo of Telmo Technologies using Three.js and PHP.
This credits page lists third-party music, sound effects, and 3D assets used in the game. All third-party assets remain the property of their respective creators and rights holders. Inclusion here does not imply endorsement by the original creators.
For attribution concerns, takedown requests, or licensing issues, contact: ken@telmotechnologies.com
Music and sound effects licensed from Epidemic Sound, subject to Epidemic Sound’s applicable license terms.
Background Music:
“Rocket Jr” by HeartBIT — Epidemic Sound
Sound Effects:
- Scifi, Weapon, Deep Blaster, Shot — Epidemic Sound
- Designed, Stinger, Musical, Hard, Collide — Epidemic Sound
- Lasers, Gun, Games, Laser Gun 03 — Epidemic Sound
- Activate Protective Energy Shield — Epidemic Sound
- Designed, Impact, Laser, Double Impact, Complex — Epidemic Sound
- Scifi, Vehicle, Space Vehicle Hovering — Epidemic Sound
- Games, Video, Event, Collect Point — Epidemic Sound
Based on “Buster Drone” by LaVADraGoN, based on a model iteration by Evil Cloud.
Source: Sketchfab model page
License: Creative Commons Attribution 4.0 International (CC BY 4.0)
License link: https://creativecommons.org/licenses/by/4.0/
Modifications: Adapted/optimized for use in Robo Drone Runner.
Based on “octanian-drone” by WarWyatt.
Source: Sketchfab model page
License: Creative Commons Attribution 4.0 International (CC BY 4.0)
License link: https://creativecommons.org/licenses/by/4.0/
Modifications: Adapted/optimized for use in Robo Drone Runner.
Based on “Security Drone” by skylake939.
Source: Sketchfab model page
License: Creative Commons Attribution 4.0 International (CC BY 4.0)
License link: https://creativecommons.org/licenses/by/4.0/
Modifications: Adapted/optimized for use in Robo Drone Runner.
Built with Three.js.
Creative Commons assets listed above must remain credited anywhere Robo Drone Runner is distributed, published, mirrored, embedded, or repackaged.